You want to avoid multiple inheritance. Which design pattern would you choose ?
A. Abstraction-Occurrence Pattern
B. Player-Role Pattern
C. General Hierarchy Pattern
D. Singleton Pattern
Explanation: The answer is self-explanatory.
A. Abstraction-Occurrence Pattern
B. Player-Role Pattern
C. General Hierarchy Pattern
D. Singleton Pattern
Explanation: The answer is self-explanatory.
A. mental image
B. interface design
C. system image
D. interface validation
Explanation: When the system image and the system perception are coincident, users generally feel comfortable with the software and use it effectively.
A. modality
B. cardinality
C. entity
D. structured analysis
Explanation: The modality is 1 if an occurrence of the relationship is mandatory, else 0 for optional relationship
A. patterns
B. documents
C. structures
D. methods
Explanation: A pattern is the outline of a reusable solution to a general problem encountered in a particular context.
A. Deployment diagram
B. Component diagram
C. Node diagram
D. ER-diagram
Explanation: A Deployment diagram shows the configuration of run-time processing elements and the software components, processes, and objects.
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A. Sequence model
B. Subsystem model
C. Dynamic model
D. Both Sequence and Dynamic model
View Answer
Answer: a
Explanation: Sequence model are represented using a UML sequence or a collaboration diagram and are dynamic models.
A. describing the customer complaints
B. establishing a basis for the creation of a software design
C. defining a set of requirements that can be validated once the software is built
D. none of the mentioned
Explanation: All the options are covered in analysis model.