A. Structural things
B. Behavioral things
C. Groug things
D. Annotational things
Explanation: Structural things are mostly static parts of a model, representing elements that are either conceptual or physical.
A. Structural things
B. Behavioral things
C. Groug things
D. Annotational things
Explanation: Structural things are mostly static parts of a model, representing elements that are either conceptual or physical.
A. Structural things
B. Behavioral things
C. Groug things
D. Annotational things
Explanation: These are the verbs of a model, representing behavior over time and space.
A. Use Case
B. Actor
C. Interface
D. Relationship
A. object
B. attribute
C. operation
D. instance
Explanation: An operation is the implementation of a service that can be requested from any object of the class to affect behavior.
A. Activity
B. Sequence
C. Collaboration
D. Class
Explanation: This diagram is a model describing how groups of objects collaborate in some behavior over time.
A. Activity diagram
B. Sequence diagram
C. Statechart diagram
D. Object diagram
Explanation: A statechart diagram shows a state machine, consisting of states, transitions, events, and activities.
A. Structural things
B. Behavioral things
C. Groug things
D. Annotational things
Explanation: It include a note which is simply a symbol for rendering constraints and comments attached to an element or a collection of elements.
A. Object
B. State
C. Interface
D. None of the mentioned
Explanation: In a state chart diagram, effects occur when the attribute’s value changes
A. Deployment diagram
B. Component diagram
C. Node diagram
D. ER-diagram
Explanation: A Deployment diagram shows the configuration of run-time processing elements and the software components, processes, and objects.
advertisement
A. A node
B. An interface
C. An activity
D. None of the mentioned
Explanation: A node represents a computational resource.